Tasty Blue Review

In Tasty Blue, you play as fish who just want to eat! And eat, and eat, and eat… and eat.


Tasty Blue’s official definition is an “eat ‘em up.” It all starts when a new goldfish owner starts to overfeed her pet (despite the warning signs not to). The goldfish escapes and makes his way out into the ocean where he starts to eat everything. As you progress, you’ll also play as a dolphin who gets ideas after hearing about the goldish, and as a shark who was created to deal with the threat.

I went into Tasty Blue expecting absolute hilarity and got just that. There were some frustrating points, but for the most part I was laughing as I just went around eating and eating. You grow as you eat too, which allows you eat bigger and bigger things. Even the military is unable to stop your eating frenzy, though they do try by shooting rockets and torpedoes at you!

The main frustrating parts of the game, for me at least, came in the dolphin levels. At a couple points you had to collect pearls out of oysters and eat those. For me it felt like they didn’t stay open nearly long enough to collect multiple if they appeared, even with using the dash. And of course, every time you’re hit you lose a little bit of your size which makes ss_11d0ce4f054b6c131100c5dfea19a35f99dfe9c2the levels take longer.

There is a built-in timer in the game, and you’ll receive stars on how fast you complete it. Each level has 3 targets for your time. Some of these will really test how well you can do in collecting things to eat and not get hit, though they aren’t typically so tight that you’ll struggle to make it. If anything, some of them will just really make you think as to how you can better optimize your eating.

The controls can leave a little bit to be desired though. When you play with mouse, your guy will follow your mouse cursor… unless it goes outside the window in windowed mode. The benefit here, though, is that you are always dashing, though this can also be a downside at times. On controller, it really is partial controller support. You can’t really scroll menus at all, and as such confirm will only ever choose the first option. Dashing requires pressing another button as well. My biggest annoyance however, is that there’s no in-game option to turn off vibration. Your controller will vibrate any time you’re hit, and on later levels you’ll get hit a lot. I’m one who has never been the biggest fan of vibration in games, so this really doesn’t help.

The controls in Tasty Blue are really my only huge complaint about it. The game delivered exactly what I was expecting, though with some bumps along the road in those pearl levels. If you’re expecting a serious game out of Tasty Blue then just go look elsewhere. If you want to have some laughs and eat some submarines? Then check it out. It’s worth it.

Tasty Blue Review Score


I would like to thank the developer for providing me with a copy of the game for review.

Tasty Blue is available now on Steam.

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