One year after the events of Nightmares from the Deep: The Cursed Heart, our favorite curator returns! This time, a mysterious package is brought to her by an equally mysterious man and ends up sending her on a quest to save a siren in Nightmares from the Deep 2: The Siren’s Call!
Much like the first game, Nightmares from the Deep 2: The Siren’s Call is a hidden object game. This time around you end up needing to save a siren from an evil mayor in a town full of fishmen. You’ll need to solve a variety of puzzles and work your way through the town – both above and below ground – in order to rescue her and free the town from the curse!
In a lot of ways, Nightmares from the Deep 2 plays very similarly to the first. The main difference is that this time around the animations have been improved and there’s a fair bit more cutscenes to go with these improved animations. Your main focus is still the puzzles however, both solving the ones that require different objects and the hidden object scenes.
Hidden object scenes still remain a bit picky about how they’ll accept if you’ve selected an object or not. I had several times where I would have my cursor over an object and it wouldn’t accept which ended up sending me searching elsewhere for it. While there were some fixes to this, I definitely still encountered the “you just missed the object by a centimeter, please try again” issue.
Mahjong puzzles also make their return and are slightly less annoying to traverse your way through. Moving between the pieces is still annoying, especially since you can only use the analogue stick to do so, but they did add an aid to let you get to side pieces easier. This aid was achieved by making it so that if you keep pressing one direction, the game will continue going in that direction until it can’t. This includes going up to different rows or over to different segments. It isn’t 100% however, as it heavily depends on how many pieces remain and where they are located. I at least didn’t get stuck with boards I was forced to shuffle due literally not being able to reach particular places.
Puzzles are the same mix of types, although there are a couple new ones thrown in. You’ll still have to hunt all over to find what you need, but thankfully you can use the map to quick travel to locations. In fact, if you’re on Casual difficulty you’ll even get a little marker on the map showing you where you could do stuff! For any puzzle that requires placing objects, the game is generally pretty nice about it and will lock pieces into place should you place them in the correct location. This makes it so that you don’t need to guess if you’ve placed something correctly and can speed up the problem solving process by a fair bit. I did have one issue on a puzzle in that I couldn’t actually see where my cursor was located and sort of have to guess based on what I was doing with the objects I was moving.
Nightmares from the Deep 2: The Siren’s Call is a lot like the first game, and as such, if you enjoyed the first one you’ll probably enjoy this one. If you haven’t played the first one then it’s still fairly easy to jump in, although you’ll be missing some backstory. As such, you’ll probably enjoy the game if you enjoy hidden object games, and if you’re looking for a platinum on PS4 that isn’t too hard then this one is definitely an option. For the length of game though I’d suggest trying to find it on sale if you can since it is a bit on the shorter side.
Nightmares from the Deep 2: The Siren’s Call
A review code of the PS4 version was provided by the publisher.